Fiery Confluence - Rare Sorcery card from Avatar: The Last Airbender Eternal
Back face of Fiery Confluence - Sorcery card
Type: Sorcery
Colors:
Number: 165
Finishes:
nonfoilfoil
Reprint: Yes
Card Text:
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
Finish Market Price Lowest Price Highest Price Average Price
Normal $0.37 $0.37 $3.34 $1.29
Foil $0.73 $0.73 $5.27 $1.90
Price History
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Legality

Alchemy

Brawl

Commander

Duel

Gladiator

Historic

Legacy

Modern

Oathbreaker

Pauper

Pauper Commander

Penny

Pioneer

Standard

Timeless

Rulings
Nov 4, 2015

If a Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.

Nov 4, 2015

If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.

Nov 4, 2015

If all targets for the chosen modes become illegal before the Confluence resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

Nov 4, 2015

If the first or second modes are chosen multiple times, each of those modes represents a separate damage-dealing event. For example, if your opponent casts Fiery Confluence choosing the second mode three times, and you control Guardian Seraph (a creature with the ability "If a source an opponent controls would deal damage to you, prevent 1 of that damage"), you'll be dealt a total of 3 damage.

Nov 4, 2015

No matter which combination of modes you choose, you always follow the instructions of a Confluence in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.

Nov 4, 2015

No player can cast spells or activate abilities in between the modes of a resolving spell.

Nov 4, 2015

You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.