Crashing Wave
Tap up to X target creatures, then distribute three stun counters among any number of tapped creatures your opponents control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
| Finish | Market Price | Lowest Price | Highest Price | Average Price |
|---|---|---|---|---|
| Normal | $0.10 | $0.05 | $2.00 | $0.39 |
| Foil | $0.14 | $0.08 | $0.32 | $0.14 |
Alchemy | Brawl | ||
Commander | Duel | ||
Gladiator | Historic | ||
Legacy | Modern | ||
Oathbreaker | Pauper | ||
Pauper Commander | Penny | ||
Pioneer | Standard | ||
Timeless |
If all targets of Crashing Wave become illegal before it resolves, the spell will not resolve at all and you will not distribute any stun counters, even if the opponent still controls some tapped creatures.
You decide how to distribute the stun counters as Crashing Wave resolves, and you can put the counters on any tapped creatures your opponents control, not just creatures tapped by Crashing Wave.