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Complete the Circuit : March of the Machine
Type: Instant
Rarity: Rare
Color: U
Number: 351
Finishes: nonfoil, foil
Reprint: No
Printings: MOM, PMOM
Variations:
Finish | Market Price | Lowest Price | Higest Price | Average Price |
---|---|---|---|---|
Normal | $0.20 | $0.18 | $0.20 | $0.19 |
Foil | $0.25 | $0.25 | $0.27 | $0.26 |
Legality
Alchemy | Brawl | ||
Commander | Duel | ||
Explorer | Gladiator | ||
Historic | Legacy | ||
Modern | Oathbreaker | ||
Pauper | Pauper Commander | ||
Penny | Pioneer | ||
Standard | Timeless |
Rulings
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01/12/2024
Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
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01/12/2024
If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
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01/12/2024
Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.
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01/12/2024
Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
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01/12/2024
When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
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01/12/2024
You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
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04/14/2023
A copy of a spell is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
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04/14/2023
If the spell has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
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04/14/2023
If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.
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04/14/2023
If the spell that's copied is modal (that is, it includes a choice from a bulleted list of effects), the copy will have the same mode. A different mode can't be chosen.
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04/14/2023
If you copy a spell, you control the copy. It will resolve before the original spell does.
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04/14/2023
The "as though they had flash" effect applies only to casting sorcery spells. It does not, for example, change when you may activate abilities that can be activated "only as a sorcery."
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04/14/2023
The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
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04/14/2023
You can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
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04/14/2023
You may choose different new targets for each of the copies.