Complete the Circuit - Rare Instant card from March of the Machine
Back face of Complete the Circuit - Instant card

Complete the Circuit

Type: Instant
Colors:
Number: 351
Finishes:
nonfoilfoil
Reprint: No
Card Text:
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
You may cast sorcery spells this turn as though they had flash.
When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.
Variations:
Finish Market Price Lowest Price Highest Price Average Price
Normal $0.31 $0.18 $0.35 $0.24
Foil $0.26 $0.21 $0.27 $0.25
Price History
Loading price history...
Legality

Alchemy

Brawl

Commander

Duel

Gladiator

Historic

Legacy

Modern

Oathbreaker

Pauper

Pauper Commander

Penny

Pioneer

Standard

Timeless

Rulings
Jan 12, 2024

Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.

Jan 12, 2024

If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

Jan 12, 2024

Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.

Jan 12, 2024

Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.

Jan 12, 2024

When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

Jan 12, 2024

You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

Apr 14, 2023

A copy of a spell is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.

Apr 14, 2023

If the spell has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.

Apr 14, 2023

If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.

Apr 14, 2023

If the spell that's copied is modal (that is, it includes a choice from a bulleted list of effects), the copy will have the same mode. A different mode can't be chosen.

Apr 14, 2023

If you copy a spell, you control the copy. It will resolve before the original spell does.

Apr 14, 2023

The "as though they had flash" effect applies only to casting sorcery spells. It does not, for example, change when you may activate abilities that can be activated "only as a sorcery."

Apr 14, 2023

The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

Apr 14, 2023

You can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.

Apr 14, 2023

You may choose different new targets for each of the copies.