

Seal from Existence : March of the Machine
Type: Enchantment
Rarity: Uncommon
Color:
Number: 35
Finishes: nonfoil, foil
Reprint: No
Text: Ward {3} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Printings: March of the Machine (MOM)
Finish | Market Price | Lowest Price | Highest Price | Average Price |
---|---|---|---|---|
Normal | $0.14 | $0.07 | $0.17 | $0.12 |
Foil | $0.45 | $0.22 | $0.45 | $0.28 |
Legality
Alchemy | Brawl | ||
Commander | Duel | ||
Explorer | Gladiator | ||
Historic | Legacy | ||
Modern | Oathbreaker | ||
Pauper | Pauper Commander | ||
Penny | Pioneer | ||
Standard | Timeless |
Rulings
04/14/2023
Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to an exiled creature will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
04/14/2023
If Seal from Existence leaves the battlefield before its last ability resolves, the target permanent won’t be exiled.
04/14/2023
If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.
04/14/2023
In a multiplayer game, if Seal from Existence’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
04/14/2023
Seal from Existence’s last ability creates two one-shot effects: one that exiles the permanent when the ability resolves, and another that returns the exiled card to the battlefield immediately after Seal from Existence leaves the battlefield.