

High Noon : Outlaws of Thunder Junction
Type: Enchantment
Rarity: Rare
Color:
Number: 314
Finishes: nonfoil, foil
Reprint: No
Text: Each player can't cast more than one spell each turn.
{4}{R}, Sacrifice this enchantment: It deals 5 damage to any target.
Printings: Outlaws of Thunder Junction (OTJ), Outlaws of Thunder Junction Promos (POTJ)
Legality
Alchemy | Brawl | ||
Commander | Duel | ||
Explorer | Gladiator | ||
Historic | Legacy | ||
Modern | Oathbreaker | ||
Pauper | Pauper Commander | ||
Penny | Pioneer | ||
Standard | Timeless |
Rulings
04/12/2024
If you cast High Noon, you’ve already cast at least one spell that turn (High Noon itself) so you won’t be able to cast any more spells until the next turn. If High Noon enters the battlefield on a turn where you haven’t cast any spells, you’ll be able to cast one spell that turn.
04/12/2024
If you cast a spell that was countered, you can’t cast another spell during the same turn while High Noon is on the battlefield.