Case of the Stashed Skeleton Case of the Stashed Skeleton

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Image of card

Case of the Stashed Skeleton : Murders at Karlov Manor


Type: Enchantment — Case
Rarity: Rare
Color: B
Number: 80
Finishes: nonfoil, foil
Reprint: No
Printings: MKM, PMKM

Text: When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Variations:

Finish Market Price Lowest Price Higest Price Average Price
Normal $0.45 $0.36 $1.50 $0.71
Foil $0.81 $0.83 $2.08 $1.44



Legality


Alchemy

Brawl

Commander

Duel

Explorer

Gladiator

Historic

Legacy

Modern

Oathbreaker

Pauper

Pauper Commander

Penny

Pioneer

Standard

Timeless



Rulings

  • 02/02/2024

    Being solved is not part of a permanent’s copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

  • 02/02/2024

    Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected.

  • 02/02/2024

    Cases don’t lose their other abilities when they become solved.

  • 02/02/2024

    Each Case has two special keyword abilities: to solve and solved.

  • 02/02/2024

    If a creature is already suspected, suspecting it again won’t have any effect.

  • 02/02/2024

    If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.

  • 02/02/2024

    Once a Case becomes solved, it stays solved until it leaves the battlefield.

  • 02/02/2024

    The meaning of “solved” differs based on what type of ability follows it. “Solved — [activated ability]” means “[Activated ability]. Activate only if this Case is solved.” Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].”

  • 02/02/2024

    There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected.

  • 02/02/2024

    When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.

  • 02/02/2024

    “Solved — [Triggered ability]” means “[Triggered ability]. This ability triggers only if this Case is solved.” Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].”

  • 02/02/2024

    “Solved — [static ability]” means “As long as this Case is solved, [static ability].” Static abilities are written as statements, such as “Creatures you control get +1/+1” or “Instant and sorcery spells you cast cost {1} less to cast.”

  • 02/02/2024

    “To Solve — [condition]” means “At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved.”

  • 02/02/2024

    “To solve” abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn’t true at the beginning of your end step, the ability won’t trigger at all. If the condition isn’t true when the ability resolves, the Case won’t become solved.