Terra, Magical Adept // Esper Terra
Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
| Finish | Market Price | Lowest Price | Highest Price | Average Price |
|---|---|---|---|---|
| Normal | $13.36 | $12.39 | $47.99 | $17.04 |
| Foil | $26.65 | $26.45 | $128.52 | $43.43 |
Alchemy | Brawl | ||
Commander | Duel | ||
Gladiator | Historic | ||
Legacy | Modern | ||
Oathbreaker | Pauper | ||
Pauper Commander | Penny | ||
Pioneer | Standard | ||
Timeless |
Esper Terra's fourth chapter ability isn't a mana ability. It uses the stack and can be responded to.
If the copied enchantment has {X} in its mana cost, X is 0.
If the copied enchantment is a token, the new token that's created copies the original characteristics of that token as stated by the effect that created the token.
If the copied enchantment is copying something else, then the token enters as whatever that enchantment copied.
If the enchantment copied by the token had any "when [this permanent] enters" abilities, the token also has those abilities, and they'll trigger when it's created. Similarly, any "as [this permanent] enters" or "[this permanent] enters with" abilities that the token has copied will also work.
The token copies exactly what was printed on the original enchantment (unless that enchantment is copying something else or is a token; see below). It doesn't copy whether that enchantment is tapped or untapped, whether it has any counters on it or any Auras or Equipment attached to it, or any non-copy effects that have changed its types, color, power and toughness, and so on.