Sunfall
| Finish | Market Price | Lowest Price | Highest Price | Average Price |
|---|---|---|---|---|
| Normal | $0.59 | $0.51 | $8.83 | $3.30 |
| Foil | $0.67 | $0.63 | $7.32 | $3.78 |
Alchemy | Brawl | ||
Commander | Duel | ||
Gladiator | Historic | ||
Legacy | Modern | ||
Oathbreaker | Pauper | ||
Pauper Commander | Penny | ||
Pioneer | Standard | ||
Timeless |
If Sunfall resolves but doesn't exile any creatures, you'll incubate 0, creating an Incubator token but putting no +1/+1 counters on it. It will still have the ability to transform, but you might need to figure out how it's going to survive first.
If Sunfall resolves but doesn't exile any creatures, you'll incubate 0, creating an Incubator token but putting no +1/+1 counters on it. It will still have the ability to transform, but you might need to figure out how it's going to survive first.
If Sunfall resolves but doesn't exile any creatures, you'll incubate 0, creating an Incubator token but putting no +1/+1 counters on it. It will still have the ability to transform, but you might need to figure out how it's going to survive first.
If Sunfall resolves but doesn't exile any creatures, you'll incubate 0, creating an Incubator token but putting no +1/+1 counters on it. It will still have the ability to transform, but you might need to figure out how it's going to survive first.
If Sunfall resolves but doesn't exile any creatures, you'll incubate 0, creating an Incubator token but putting no +1/+1 counters on it. It will still have the ability to transform, but you might need to figure out how it's going to survive first.
If Sunfall resolves but doesn't exile any creatures, you'll incubate 0, creating an Incubator token but putting no +1/+1 counters on it. It will still have the ability to transform, but you might need to figure out how it's going to survive first.