Leader's Talent - Rare Enchantment — Class card from Teenage Mutant Ninja Turtles
Back face of Leader's Talent - Enchantment — Class card

Leader's Talent

Type: Enchantment — Class
Colors:
Number: 13
Finishes:
["nonfoil""foil"]
Reprint: No
Card Text:
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, put a +1/+1 counter on target attacking creature.
{2}{W}: Level 2
Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life.
{3}{W}: Level 3
Whenever you cast a spell, put a +1/+1 counter on each creature you control.
Finish Market Price Lowest Price Highest Price Average Price
Normal $0.87 $0.79 $14.97 $3.82
Foil $1.70 $1.19 $29.98 $5.65
Price History
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Legality

Alchemy

Brawl

Commander

Duel

Gladiator

Historic

Legacy

Modern

Oathbreaker

Pauper

Pauper Commander

Penny

Pioneer

Standard

Timeless

Rulings
Jan 27, 2026

An ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to.

Jan 27, 2026

Class cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar.

Jan 27, 2026

Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.

Jan 27, 2026

Gaining a level won't remove abilities that a Class had at a previous level.

Jan 27, 2026

Leader's Talent's level 3 ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.

Jan 27, 2026

There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

Jan 27, 2026

You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.