

Extraordinary Journey : Wilds of Eldraine
Type: Enchantment
Rarity: Rare
Color:
Number: 48
Finishes: nonfoil, foil
Reprint: No
Text: When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
Printings: Wilds of Eldraine Promos (PWOE), Wilds of Eldraine (WOE)
Legality
Alchemy | Brawl | ||
Commander | Duel | ||
Explorer | Gladiator | ||
Historic | Legacy | ||
Modern | Oathbreaker | ||
Pauper | Pauper Commander | ||
Penny | Pioneer | ||
Standard | Timeless |
Rulings
09/01/2023
Extraordinary Journey's second ability applies to all creatures that enter the battlefield from exile or were cast from exile, not just creatures cast with Extraordinary Journey's first ability.
09/01/2023
Players must pay all costs and follow all normal timing rules for spells cast with Extraordinary Journey's first ability.