Hydro-Man, Fluid Felon
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)
| Finish | Market Price | Lowest Price | Highest Price | Average Price |
|---|---|---|---|---|
| Normal | $0.26 | $0.25 | $20.97 | $2.54 |
| Foil | $0.36 | $0.36 | $5.23 | $0.98 |
Alchemy | Brawl | ||
Commander | Duel | ||
Gladiator | Historic | ||
Legacy | Modern | ||
Oathbreaker | Pauper | ||
Pauper Commander | Penny | ||
Pioneer | Standard | ||
Timeless |
After the triggered ability resolves during your end step, however, you may tap him for {U}, even if he entered the battlefield this turn.
The effect of Hydro-Man's last ability ends as your turn begins. There is no opportunity to tap Hydro-Man for {U} once your turn has started.