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Bandit's Talent : Bloomburrow
Type: Enchantment — Class
Rarity: Uncommon
Color: B
Number: 83
Finishes: nonfoil, foil
Reprint: No
Printings: BLB
Variations:
Finish | Market Price | Lowest Price | Higest Price | Average Price |
---|---|---|---|---|
Normal | $0.36 | $0.19 | $0.56 | $0.32 |
Foil | $0.48 | $0.27 | $0.63 | $0.40 |
Legality
Alchemy | Brawl | ||
Commander | Duel | ||
Explorer | Gladiator | ||
Historic | Legacy | ||
Modern | Oathbreaker | ||
Pauper | Pauper Commander | ||
Penny | Pioneer | ||
Standard | Timeless |
Rulings
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07/26/2024
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
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07/26/2024
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
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07/26/2024
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
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07/26/2024
Gaining a level won't remove abilities that a Class had at a previous level.
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07/26/2024
Opponents can discard either one nonland card or two cards which may or may not be nonland cards. If they really want to, they can discard two nonland cards.
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07/26/2024
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
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07/26/2024
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.