Sidequest: Raise a Chocobo // Black Chocobo
At the beginning of your first main phase, if you control four or more Birds, transform this enchantment.
| Finish | Market Price | Lowest Price | Highest Price | Average Price |
|---|---|---|---|---|
| Normal | $0.12 | $0.10 | $2.39 | $0.22 |
| Foil | $0.24 | $0.24 | $1.91 | $0.38 |
Alchemy | Brawl | ||
Commander | Duel | ||
Gladiator | Historic | ||
Legacy | Modern | ||
Oathbreaker | Pauper | ||
Pauper Commander | Penny | ||
Pioneer | Standard | ||
Timeless |
If this card somehow enters the battlefield with its back face up, it didn't transform, so you won't search.
Sidequest: Raise a Chocobo's last ability checks at the moment it would trigger to see if you control four or more Birds. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't control four or more Birds at that time, the ability won't resolve and none of its effects will happen.