Vibrance - Mythic Creature — Elemental Incarnation card from Lorwyn Eclipsed
Back face of Vibrance - Creature — Elemental Incarnation card

Vibrance

Type: Creature — Elemental Incarnation
Colors:
Number: 295
Finishes:
["foil""nonfoil"]
Reprint: No
Card Text:
When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target.
When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Evoke {R/G}{R/G}
Variants:
Finish Market Price Lowest Price Highest Price Average Price
Normal $5.39 $4.76 $80.00 $9.44
Foil $13.44 $13.39 $111.00 $20.74
Price History
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Legality

Alchemy

Brawl

Commander

Duel

Gladiator

Historic

Legacy

Modern

Oathbreaker

Pauper

Pauper Commander

Penny

Pioneer

Standard

Timeless

Rulings
Nov 17, 2025

If this spell is copied, the copy will not have had any colors of mana paid for it, no matter what colors were spent on the original spell.

Nov 17, 2025

Vibrance's first and second abilities care about what mana was spent to pay its total cost, not just what mana was spent to pay the hybrid mana symbols in its cost.

Nov 17, 2025

Vibrance's first and second abilities check to see if at least two mana of the appropriate colors were spent to pay Vibrance's cost. It doesn't matter if more than two mana of that color was spent; the effect isn't multiplied.

Nov 17, 2025

If you pay the evoke cost, you can have the creature's own triggered ability or abilities resolve before the evoke triggered ability. You can cast spells after that ability resolves but before you have to sacrifice the creature.

Nov 17, 2025

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an evoke cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.