Possibility Technician
Warp {1}{R} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
| Finish | Market Price | Lowest Price | Highest Price | Average Price |
|---|---|---|---|---|
| Normal | $0.09 | $0.07 | $0.32 | $0.13 |
| Foil | $0.16 | $0.11 | $3.49 | $0.27 |
Alchemy | Brawl | ||
Commander | Duel | ||
Gladiator | Historic | ||
Legacy | Modern | ||
Oathbreaker | Pauper | ||
Pauper Commander | Penny | ||
Pioneer | Standard | ||
Timeless |
If Possibility Technician leaves the battlefield, the effect allowing you to play the exiled cards if you control a Kavu continues to apply, even during later turns.
You pay all costs and follow all timing rules for cards played with the permission granted by Possibility Technician’s first ability. For example, if an exiled card is a land card, you may play it only during your main phase while the stack is empty.