Case of the Shattered Pact Case of the Shattered Pact

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Image of card

Case of the Shattered Pact : Murders at Karlov Manor


Type: Enchantment — Case
Rarity: Uncommon
Color: Colorless
Number: 1
Finishes: nonfoil, foil
Reprint: No
Printings: MKM

Text: When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
Variations:

Finish Market Price Lowest Price Higest Price Average Price
Normal $0.06 $0.07 $0.10 $0.09
Foil $0.16 $0.13 $0.20 $0.17



Legality


Alchemy

Brawl

Commander

Duel

Explorer

Gladiator

Historic

Legacy

Modern

Oathbreaker

Pauper

Pauper Commander

Penny

Pioneer

Standard

Timeless



Rulings

  • 02/02/2024

    The meaning of “solved” differs based on what type of ability follows it. “Solved — [activated ability]” means “[Activated ability]. Activate only if this Case is solved.” Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].”

  • 02/02/2024

    “Solved — [Triggered ability]” means “[Triggered ability]. This ability triggers only if this Case is solved.” Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].”

  • 02/02/2024

    “Solved — [static ability]” means “As long as this Case is solved, [static ability].” Static abilities are written as statements, such as “Creatures you control get +1/+1” or “Instant and sorcery spells you cast cost {1} less to cast.”

  • 02/02/2024

    “To Solve — [condition]” means “At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved.”

  • 02/02/2024

    “To solve” abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn’t true at the beginning of your end step, the ability won’t trigger at all. If the condition isn’t true when the ability resolves, the Case won’t become solved.

  • 02/02/2024

    Being solved is not part of a permanent’s copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

  • 02/02/2024

    Cases don’t lose their other abilities when they become solved.

  • 02/02/2024

    Each Case has two special keyword abilities: to solve and solved.

  • 02/02/2024

    Once a Case becomes solved, it stays solved until it leaves the battlefield.