Captive Weird // Compleated Conjurer - Uncommon Creature — Weird card from March of the Machine
Back face of Captive Weird // Compleated Conjurer - Creature — Weird card

Captive Weird // Compleated Conjurer

Type: Creature — Weird
Colors:
Number: 49
Finishes:
nonfoilfoil
Reprint: No
Card Text:
Defender
{3}{R/P}: Transform this creature. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)
Finish Market Price Lowest Price Highest Price Average Price
Normal $0.04 $0.02 $0.04 $0.03
Foil $0.08 $0.05 $0.12 $0.08
Price History
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Legality

Alchemy

Brawl

Commander

Duel

Gladiator

Historic

Legacy

Modern

Oathbreaker

Pauper

Pauper Commander

Penny

Pioneer

Standard

Timeless

Rulings
Apr 14, 2023

If you don’t play the card, it will remain exiled.

Apr 14, 2023

Playing the card exiled with Compleated Conjurer follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if the card is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty.

Apr 14, 2023

Unless an effect allows you to play additional lands that turn, you can play a land card exiled with Compleated Conjurer only if you haven’t played a land yet that turn.

Apr 14, 2023

You may play the card exiled with Compleated Conjurer even if Compleated Conjurer leaves the battlefield or you lose control of it.