Captive Weird // Compleated Conjurer Captive Weird // Compleated Conjurer

Image of card
Image of card

Captive Weird // Compleated Conjurer : March of the Machine


Type: Creature — Weird
Rarity: Uncommon
Color: U
Number: 49
Finishes: nonfoil, foil
Reprint: No
Printings: MOM

Text: Defender {3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)
Variations:

Finish Market Price Lowest Price Higest Price Average Price
Normal $0.02 $0.02 $0.03 $0.03
Foil $0.08 $0.05 $0.08 $0.06



Legality


Alchemy

Brawl

Commander

Duel

Explorer

Gladiator

Historic

Legacy

Modern

Oathbreaker

Pauper

Pauper Commander

Penny

Pioneer

Standard

Timeless



Rulings

  • 04/14/2023

    If you don’t play the card, it will remain exiled.

  • 04/14/2023

    Playing the card exiled with Compleated Conjurer follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if the card is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty.

  • 04/14/2023

    Unless an effect allows you to play additional lands that turn, you can play a land card exiled with Compleated Conjurer only if you haven’t played a land yet that turn.

  • 04/14/2023

    You may play the card exiled with Compleated Conjurer even if Compleated Conjurer leaves the battlefield or you lose control of it.