Twists and Turns // Mycoid Maze Twists and Turns // Mycoid Maze

Image of card Twists and Turns // Mycoid Maze
Image of card Twists and Turns // Mycoid Maze back

Twists and Turns // Mycoid Maze : The Lost Caverns of Ixalan


Type: Land — Cave
Rarity: Uncommon
Color: Colorless
Number: 217
Finishes: nonfoil, foil
Reprint: No
Printings: LCI
Text: (Transforms from Twists and Turns.) {T}: Add {G}. {3}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.


Finish Market Price Lowest Price Highest Price Average Price
Normal $0.09 $0.06 $0.13 $0.08
Foil $0.12 $0.09 $0.19 $0.13



Legality


Alchemy

Brawl

Commander

Duel

Explorer

Gladiator

Historic

Legacy

Modern

Oathbreaker

Pauper

Pauper Commander

Penny

Pioneer

Standard

Timeless



Rulings

  • 11/10/2023

    If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.

  • 11/10/2023

    If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.

  • 11/10/2023

    If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.

  • 11/10/2023

    If you control two copies of Twists and Turns and a creature you control would explore, instead you scry 1, then scry 1 again, then that creature explores. If you control three copies of Twists and Turns, you'd scry 1 an additional time before that creature explores, and so on.

  • 11/10/2023

    In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)

  • 11/10/2023

    Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.

  • 11/10/2023

    Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.