

Emergent Haunting : Outlaws of Thunder Junction
Type: Enchantment
Rarity: Uncommon
Color:
Number: 46
Finishes: nonfoil, foil
Reprint: No
Text: At the beginning of your end step, if you haven't cast a spell from your hand this turn and this enchantment isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.
{2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Printings: Outlaws of Thunder Junction (OTJ)
Finish | Market Price | Lowest Price | Highest Price | Average Price |
---|---|---|---|---|
Normal | $0.07 | $0.03 | $0.08 | $0.05 |
Foil | $0.05 | $0.05 | $0.07 | $0.06 |
Legality
Alchemy | Brawl | ||
Commander | Duel | ||
Explorer | Gladiator | ||
Historic | Legacy | ||
Modern | Oathbreaker | ||
Pauper | Pauper Commander | ||
Penny | Pioneer | ||
Standard | Timeless |
Rulings
04/12/2024
At the beginning of your end step, Emergent Haunting’s ability will check to see if you’ve cast a spell from your hand this turn or if Emergent Haunting is a creature. If either is true, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If either is true as the ability tries to resolve, the ability won’t do anything.
04/12/2024
Emergent Haunting’s first ability doesn’t have a duration, which means it remains a creature indefinitely.