Torch the Tower Torch the Tower

Image of card Torch the Tower
Image of card Torch the Tower back

Torch the Tower : Wilds of Eldraine


Type: Instant
Rarity: Common
Color:
Number: 378
Finishes: nonfoil, foil
Reprint: No
Text: Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
Printings: Wilds of Eldraine (WOE)

Variations:


Finish Market Price Lowest Price Highest Price Average Price
Normal $4.30 $0.82 $9.08 $5.10
Foil $7.68 $1.93 $13.29 $7.48

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Legality


Alchemy

Brawl

Commander

Duel

Explorer

Gladiator

Historic

Legacy

Modern

Oathbreaker

Pauper

Pauper Commander

Penny

Pioneer

Standard

Timeless



Rulings

  • 09/01/2023

    Bargain means "As an additional cost to cast this spell, you may sacrifice an artifact, enchantment, or token."

  • 09/01/2023

    Bargain represents an optional additional cost. A spell cast with that additional cost paid is "bargained."

  • 09/01/2023

    If you copy a bargained spell, the copy is also bargained. If a card or token enters the battlefield as a copy of a permanent that's already on the battlefield, the new permanent isn't bargained, even if the original was.

  • 09/01/2023

    Some instant and sorcery spells require additional targets if they're bargained. You ignore those targeting requirements if those spells aren't bargained, and you can't bargain those spells unless you can choose the appropriate targets. On the other hand, you can bargain a permanent spell even if you won't be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.

  • 09/01/2023

    Torch the Tower's last replacement effect will exile the target permanent if it would die this turn for any reason, not just due to lethal damage or having 0 loyalty.

  • 09/01/2023

    You may sacrifice only one artifact, enchantment, or token to pay a spell's bargain cost.