Season of the Burrow Season of the Burrow

Image of card
Image of card

Season of the Burrow : Bloomburrow


Type: Sorcery
Rarity: Mythic
Color: W
Number: 282
Finishes: nonfoil, foil
Reprint: No
Printings: BLB, PBLB

Text: Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Create a 1/1 white Rabbit creature token. {P}{P} — Exile target nonland permanent. Its controller draws a card. {P}{P}{P} — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
Variations:

Finish Market Price Lowest Price Higest Price Average Price
Normal $3.35 $3.33 $4.79 $3.95
Foil $5.00 $4.51 $5.98 $4.96



Legality


Alchemy

Brawl

Commander

Duel

Explorer

Gladiator

Historic

Legacy

Modern

Oathbreaker

Pauper

Pauper Commander

Penny

Pioneer

Standard

Timeless



Rulings

  • 07/26/2024

    If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can’t choose new modes.

  • 07/26/2024

    If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose. Each time you select that mode, you can choose a different target, or you can choose the same target.

  • 07/26/2024

    If all targets for the chosen modes become illegal before the Season resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

  • 07/26/2024

    No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.

  • 07/26/2024

    No player can cast spells or activate abilities in between the modes of a resolving spell.

  • 07/26/2024

    The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can’t “save up” pawprint symbols from one Season spell to use on a future one, mostly because there isn’t anything concrete to save up. They’re just pawprints.

  • 07/26/2024

    You choose the modes as you cast the spell. Once modes are chosen, they can’t be changed.

  • 07/26/2024

    You don’t have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn’t, but you could.