

Kishla Village : Tarkir: Dragonstorm
Type: Land
Rarity: Rare
Color:
Number: 396
Finishes: nonfoil, foil
Reprint: No
Text: This land enters tapped unless you control an Island or a Swamp.
{T}: Add {G}.
{3}{G}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Printings: Tarkir: Dragonstorm Promos (PTDM), Tarkir: Dragonstorm (TDM)
Legality
Alchemy | Brawl | ||
Commander | Duel | ||
Explorer | Gladiator | ||
Historic | Legacy | ||
Modern | Oathbreaker | ||
Pauper | Pauper Commander | ||
Penny | Pioneer | ||
Standard | Timeless |
Rulings
04/04/2025
You must already control an Island or a Swamp as Kishla Village enters for it to enter untapped. If it enters at the same time as an Island or Swamp when you control no other Islands or Swamps, it will enter tapped.