Rakish Crew : Outlaws of Thunder Junction
Type: Enchantment
Rarity: Uncommon
Color: B
Number: 99
Finishes: nonfoil, foil
Reprint: No
Printings: OTJ
Variations:
Finish | Market Price | Lowest Price | Higest Price | Average Price |
---|---|---|---|---|
Normal | $0.08 | $0.05 | $0.12 | $0.08 |
Foil | $0.09 | $0.07 | $0.14 | $0.10 |
Legality
Alchemy | Brawl | ||
Commander | Duel | ||
Explorer | Gladiator | ||
Historic | Legacy | ||
Modern | Oathbreaker | ||
Pauper | Pauper Commander | ||
Penny | Pioneer | ||
Standard | Timeless |
Rulings
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04/12/2024
A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
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04/12/2024
If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
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04/12/2024
If one or more outlaws you control die at the same time that Rakish Crew leaves the battlefield, its last ability triggers for each of those outlaws.
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04/12/2024
Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.