Rise of the Varmints Rise of the Varmints

Image of card
Image of card

Rise of the Varmints : Outlaws of Thunder Junction


Type: Sorcery
Rarity: Uncommon
Color: G
Number: 179
Finishes: nonfoil, foil
Reprint: No
Printings: OTJ

Text: Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Variations:

Finish Market Price Lowest Price Higest Price Average Price
Normal $0.05 $0.04 $0.07 $0.05
Foil $0.06 $0.05 $0.09 $0.07



Legality


Alchemy

Brawl

Commander

Duel

Explorer

Gladiator

Historic

Legacy

Modern

Oathbreaker

Pauper

Pauper Commander

Penny

Pioneer

Standard

Timeless



Rulings

  • 04/12/2024

    Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.

  • 04/12/2024

    If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

  • 04/12/2024

    If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.

  • 04/12/2024

    Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”

  • 04/12/2024

    The value of X is determined only once, as Rise of the Varmints resolves.

  • 04/12/2024

    You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.