Firebender Ascension
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
| Finish | Market Price | Lowest Price | Highest Price | Average Price |
|---|---|---|---|---|
| Normal | $2.62 | $2.30 | $35.99 | $6.05 |
| Foil | $3.83 | $2.38 | $7.96 | $4.25 |
Alchemy | Brawl | ||
Commander | Duel | ||
Gladiator | Historic | ||
Legacy | Modern | ||
Oathbreaker | Pauper | ||
Pauper Commander | Penny | ||
Pioneer | Standard | ||
Timeless |
Firebender Ascension's ability will always go on the stack on top of the triggered ability that caused it to trigger. The copy it creates will be created on the stack on top of the original triggered ability and the copy will resolve before that ability.
If the ability is modal (that is, it has a bulleted list of choices), the copy will have the same mode(s). You can't choose new ones.
The copy will have the same targets as the ability it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
Triggered abilities use the words "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."