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Outlaws' Fury : Outlaws of Thunder Junction
Type: Instant
Rarity: Common
Color: R
Number: 136
Finishes: nonfoil, foil
Reprint: No
Printings: OTJ
Variations:
Finish | Market Price | Lowest Price | Higest Price | Average Price |
---|---|---|---|---|
Normal | $0.03 | $0.01 | $0.03 | $0.02 |
Foil | $0.07 | $0.07 | $0.08 | $0.07 |
Legality
Alchemy | Brawl | ||
Commander | Duel | ||
Explorer | Gladiator | ||
Historic | Legacy | ||
Modern | Oathbreaker | ||
Pauper | Pauper Commander | ||
Penny | Pioneer | ||
Standard | Timeless |
Rulings
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04/12/2024
A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn't matter if it has more than one of those creature types; as long as it has at least one, it's an outlaw.
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04/12/2024
If an ability refers to an outlaw or whether a player controls an outlaw, it's referring only to permanents with one or more of the creature types specified above. Notably, it's not referring to any spell or card not on the battlefield. However, other abilities may refer to an "outlaw spell" or "outlaw card" in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
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04/12/2024
Outlaw is not a creature type. If an effect asks you to choose a creature type, you can't choose outlaw.
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04/12/2024
Outlaws' Fury affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get +2/+0.
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04/12/2024
You pay all costs and follow all normal timing rules for a card played from exile this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.