

Call the Spirit Dragons : Tarkir: Dragonstorm
Type: Enchantment
Rarity: Mythic
Colors:
Number: 174
Finishes: nonfoil, foil
Reprint: No
Text: Dragons you control have indestructible.
At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
Printings: Tarkir: Dragonstorm Promos (PTDM), Tarkir: Dragonstorm (TDM)
Legality
Alchemy | Brawl | ||
Commander | Duel | ||
Explorer | Gladiator | ||
Historic | Legacy | ||
Modern | Oathbreaker | ||
Pauper | Pauper Commander | ||
Penny | Pioneer | ||
Standard | Timeless |
Rulings
04/04/2025
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a Dragon you control may become lethal if Call the Spirit Dragons leaves the battlefield during that turn.
04/04/2025
If you control a Dragon that is more than one color, you may put more than one +1/+1 counter on it with the last ability of Call the Spirit Dragons.
04/04/2025
The last ability will only cause you to win the game if you put a +1/+1 counter on each of five different Dragons with it.