Vorinclex // The Grand Evolution Vorinclex // The Grand Evolution

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Image of card

Vorinclex // The Grand Evolution : March of the Machine


Type: Enchantment — Saga
Rarity: Mythic
Color: G
Number: 301
Finishes: nonfoil, foil
Reprint: No
Printings: MOM, PMOM

Text: (As this Saga enters and after your draw step, add a lore counter.) I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. II — Distribute seven +1/+1 counters among any number of target creatures you control. III — Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).
Variations:

Finish Market Price Lowest Price Higest Price Average Price
Normal $6.16 $5.55 $6.90 $6.39
Foil $8.12 $6.96 $8.09 $7.31



Legality


Alchemy

Brawl

Commander

Duel

Explorer

Gladiator

Historic

Legacy

Modern

Oathbreaker

Pauper

Pauper Commander

Penny

Pioneer

Standard

Timeless



Rulings

  • 04/14/2023

    If some of the creatures are illegal targets as the chapter II ability tries to resolve, the original distribution of counters still applies and the counters that would have been put on the illegal targets are lost. They won’t be put instead on a legal target.

  • 04/14/2023

    The Forest cards you find can be any land cards with the Forest land type, not just ones named Forest.

  • 04/14/2023

    The set of creatures that gain the activated fight ability is determined as the chapter III ability resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t gain that ability. Notably, Vorinclex won’t be back on the battlefield yet, so it won’t gain the ability either.

  • 04/14/2023

    You choose how many targets the chapter II ability of The Grand Evolution has and how the counters are distributed as you put the ability onto the stack. Each target must receive at least one counter.