Blacksmith's Talent Blacksmith's Talent

Image of card
Image of card

Blacksmith's Talent : Bloomburrow


Type: Enchantment — Class
Rarity: Uncommon
Color: R
Number: 125
Finishes: nonfoil, foil
Reprint: No
Printings: BLB

Text: (Gain the next level as a sorcery to add its ability.) When Blacksmith's Talent enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}. {2}{R}: Level 2 At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control. {3}{R}: Level 3 During your turn, equipped creatures you control have double strike and haste.
Variations:

Finish Market Price Lowest Price Higest Price Average Price
Normal $0.18 $0.10 $0.22 $0.17
Foil $0.22 $0.14 $0.25 $0.21



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Rulings

  • 07/26/2024

    A creature you control is equipped if there's an Equipment attached to it. You don't have to control that Equipment.

  • 07/26/2024

    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  • 07/26/2024

    Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  • 07/26/2024

    Gaining a level is a normal activated ability. It uses the stack and can be responded to.

  • 07/26/2024

    Gaining a level won't remove abilities that a Class had at a previous level.

  • 07/26/2024

    If either target of the Level 2 class ability is an illegal target as the ability resolves, the ability won't do anything. If both targets are illegal, the ability won't resolve. If the Equipment is already attached to the target creature, nothing happens.

  • 07/26/2024

    There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

  • 07/26/2024

    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.