Cultivator's Caravan Cultivator's Caravan

Image of card
Image of card

Cultivator's Caravan : Aetherdrift Commander


Type: Artifact — Vehicle
Rarity: Rare
Color: Colorless
Number: 127
Finishes: nonfoil
Reprint: Yes
Printings: DRC, FDN, KLD, KLR, MOC, NEC, PKLD

Text: {T}: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Variations:

Finish Market Price Lowest Price Higest Price Average Price
Normal $ $ $ $
Foil $ $ $ $



Legality


Alchemy

Brawl

Commander

Duel

Explorer

Gladiator

Historic

Legacy

Modern

Oathbreaker

Pauper

Pauper Commander

Penny

Pioneer

Standard

Timeless



Rulings

  • 09/29/2017

    Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

  • 09/29/2017

    Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.

  • 09/29/2017

    Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

  • 09/29/2017

    For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

  • 09/29/2017

    If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.

  • 09/29/2017

    If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.

  • 09/29/2017

    Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.

  • 09/29/2017

    Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.

  • 09/29/2017

    Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.

  • 09/29/2017

    When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

  • 09/29/2017

    You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.

  • 09/29/2017

    You may tap more creatures than necessary to activate a crew ability.

  • 09/20/2016

    As long as Cultivator's Caravan isn't an artifact creature, its {T} ability can be activated if it came under your control this turn.