

Impede Momentum : Dominaria United
Type: Sorcery
Rarity: Common
Color:
Number: 54
Finishes: nonfoil, foil
Reprint: No
Text: Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Printings: Dominaria United (DMU)
Finish | Market Price | Lowest Price | Highest Price | Average Price |
---|---|---|---|---|
Normal | $0.03 | $0.02 | $0.11 | $0.04 |
Foil | $0.13 | $0.07 | $0.14 | $0.10 |
Legality
Alchemy | Brawl | ||
Commander | Duel | ||
Explorer | Gladiator | ||
Historic | Legacy | ||
Modern | Oathbreaker | ||
Pauper | Pauper Commander | ||
Penny | Pioneer | ||
Standard | Timeless |
Rulings
09/09/2022
Abilities that trigger when a permanent “becomes untapped” won’t trigger if a stun counter is removed instead.
09/09/2022
If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped.
09/09/2022
If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect.
09/09/2022
If untapping a permanent is part of a cost (such as that of Halo Fountain’s first ability), you may pay that cost by “untapping” a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid.
09/09/2022
Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps.
09/09/2022
You may target a creature that is already tapped with Impede Momentum. If the target creature is tapped as it resolves, you will still put three stun counters on it.