Impede Momentum : Dominaria United
Type: Sorcery
Rarity: Common
Color: U
Number: 54
Finishes: nonfoil, foil
Reprint: No
Printings: DMU
Variations:
Finish | Market Price | Lowest Price | Higest Price | Average Price |
---|---|---|---|---|
Normal | $0.02 | $0.02 | $0.06 | $0.04 |
Foil | $0.10 | $0.07 | $0.09 | $0.08 |
Legality
Alchemy | Brawl | ||
Commander | Duel | ||
Explorer | Gladiator | ||
Historic | Legacy | ||
Modern | Oathbreaker | ||
Pauper | Pauper Commander | ||
Penny | Pioneer | ||
Standard | Timeless |
Rulings
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09/09/2022
Abilities that trigger when a permanent “becomes untapped” won’t trigger if a stun counter is removed instead.
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09/09/2022
If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped.
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09/09/2022
If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect.
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09/09/2022
If untapping a permanent is part of a cost (such as that of Halo Fountain’s first ability), you may pay that cost by “untapping” a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid.
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09/09/2022
Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps.
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09/09/2022
You may target a creature that is already tapped with Impede Momentum. If the target creature is tapped as it resolves, you will still put three stun counters on it.