Impede Momentum - Common Sorcery card from Dominaria United
Back face of Impede Momentum - Sorcery card

Impede Momentum

Type: Sorcery
Colors:
Number: 54
Finishes:
nonfoilfoil
Reprint: No
Card Text:
Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Finish Market Price Lowest Price Highest Price Average Price
Normal $0.04 $0.02 $0.11 $0.04
Foil $0.20 $0.07 $0.24 $0.13
Price History
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Legality

Alchemy

Brawl

Commander

Duel

Gladiator

Historic

Legacy

Modern

Oathbreaker

Pauper

Pauper Commander

Penny

Pioneer

Standard

Timeless

Rulings
Sep 9, 2022

Abilities that trigger when a permanent “becomes untapped” won’t trigger if a stun counter is removed instead.

Sep 9, 2022

If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped.

Sep 9, 2022

If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect.

Sep 9, 2022

If untapping a permanent is part of a cost (such as that of Halo Fountain’s first ability), you may pay that cost by “untapping” a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid.

Sep 9, 2022

Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps.

Sep 9, 2022

You may target a creature that is already tapped with Impede Momentum. If the target creature is tapped as it resolves, you will still put three stun counters on it.