Earth Kingdom General
Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn.
| Finish | Market Price | Lowest Price | Highest Price | Average Price |
|---|---|---|---|---|
| Normal | $0.11 | $0.07 | $2.00 | $0.31 |
| Foil | $0.24 | $0.15 | $0.49 | $0.26 |
Alchemy | Brawl | ||
Commander | Duel | ||
Gladiator | Historic | ||
Legacy | Modern | ||
Oathbreaker | Pauper | ||
Pauper Commander | Penny | ||
Pioneer | Standard | ||
Timeless |
Once you choose to gain life using Earth Kingdom General's second ability, that ability won't trigger again that turn.
Once you choose to gain life using Earth Kingdom General's second ability, that ability won't trigger again that turn.
Once you choose to gain life using Earth Kingdom General's second ability, that ability won't trigger again that turn.
Once you choose to gain life using Earth Kingdom General's second ability, that ability won't trigger again that turn.