Does Machines - Rare Enchantment — Class card from Teenage Mutant Ninja Turtles
Back face of Does Machines - Enchantment — Class card
Type: Enchantment — Class
Colors:
Number: 34
Finishes:
["nonfoil""foil"]
Reprint: No
Card Text:
(Gain the next level as a sorcery to add its ability.)
When this Class enters, mill two cards, draw two cards, then discard two cards.
{1}{U}: Level 2
When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand.
{4}{U}: Level 3
At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.
Finish Market Price Lowest Price Highest Price Average Price
Normal $0.50 $0.50 $13.13 $2.97
Foil $1.40 $1.16 $5.27 $2.43
Price History
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Legality

Alchemy

Brawl

Commander

Duel

Gladiator

Historic

Legacy

Modern

Oathbreaker

Pauper

Pauper Commander

Penny

Pioneer

Standard

Timeless

Rulings
Jan 27, 2026

If the target artifact has station, its base power and toughness will be set to 0/0. Adding charge counters to that artifact won't restore the power and toughness printed in any of its striations.

Jan 27, 2026

If the target artifact is a Vehicle, its base power and toughness will be set to 0/0. Crewing that Vehicle will not restore its power and toughness.

Jan 27, 2026

If the target artifact is an attached Equipment, it becomes unattached. If an Equipment without reconfigure becomes an artifact creature, it can't be attached to another creature.

Jan 27, 2026

The artifact retains any types, subtypes, or supertypes it has.

Jan 27, 2026

The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.

Jan 27, 2026

There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

Jan 27, 2026

You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.

Jan 27, 2026

An ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to.

Jan 27, 2026

Class cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar.

Jan 27, 2026

Does Machines's level 3 ability doesn't remove any abilities the target artifact has.

Jan 27, 2026

Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.

Jan 27, 2026

Gaining a level won't remove abilities that a Class had at a previous level.