Inspiring Call
Foundations
Uncommon
Type:
Instant
Colors:
Number:
226
Finishes:
["nonfoil""foil"]
Reprint:
Yes
Card Text:
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Printings:
["40K""C16""CM2""DTK""FDN""FIC""IMA""JMP""LCC""MIC""MOC""PIP""SLD""TLE""ZNC"]
| Finish | Market Price | Lowest Price | Highest Price | Average Price |
|---|---|---|---|---|
| Normal | $0.34 | $0.11 | $1.12 | $0.29 |
| Foil | $0.39 | $0.17 | $0.68 | $0.38 |
Price History
Loading price history...
Legality
Alchemy | Brawl | ||
Commander | Duel | ||
Gladiator | Historic | ||
Legacy | Modern | ||
Oathbreaker | Pauper | ||
Pauper Commander | Penny | ||
Pioneer | Standard | ||
Timeless |
Rulings
Nov 17, 2017
Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
Nov 17, 2017
Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.